Portfolio
Project
Archery game with a cast of female archers.
My part
- Composition of the team and leading developers, QA, technical artists
- Product and project responsibilities: roadmap from experiment results, management of business expectations and deadlines
- Architecture planning, SDK integration, C# programming
- A/B tests with data analysts, store listing optimization, playable ads
Results
- +5pp D1 retention on low-end Android device tiers (adaptive quality settings)
- ~+10% D1-D7 playtime with no revenue drop (ad grace time test)
- +5pp store conversion (listing experiment)
- +30% revenue in T3 countries (-50% prices)
Tech & skills
Unity, C#, A/B testing, Analytics, ASO, Team-leading
Project
Personal project, recently launched. Turn-based pixel RPG roguelike: spin hero reels, plan your party, beat dungeons.
My part
- Solo development, from design to release
Tech & skills
Unity, VContainer, Addressables, UniRx, MessagePipe, PostHog
Project
Personal project: a game template adapted to a Telegram Mini App. About 1k monthly users.
My part
- Solo adaptation, SDK integration, monetization and analytics setup
Tech & skills
Telegram Mini Apps, Playgama Bridge SDK, AdsGram, Telegram Stars, PostHog
Project
Casual puzzle game. Drag and drop your coffee packs on your board. Same coffee types will merge if they are 6 in the same pack.
My part
- Composition of the team and leading developers, QA, technical artists
- Management of business expectations and deadlines
- Architecture planning, SDK integration
- C# programming
- Communication with the company’s SDK developers and the art team
Project
Classic Klondike and Spider Solitaire for mobile devices.
Project
Online PvP Solitaire and Bingo games for real money
A framework-like Platform base to speed up the development of new games with similar lobby
My part
- Ensuring that stakeholder requirements are delivered on time and with the expected quality
- Finding technical or process solutions to the business challenges
- Building a team of client-side developers
- Communicating across departments and projects, sharing technologies and approaches
Tech & skills
Appication architecture, Writing unit-tests, Technical coaching, Team-leading, Mentorship, PDP and PIP composition,
Pair programming
Project
Survival RPG
Pirate crew management
Async PvP
My part
- Lead of programming & techartist teams
- Conducting trainee camp programm
- Hiring new teammembers
- Version planning with responsibility for arranged deadlines
Tech & skills
Tech planning, Roadmap composing, Hiring & letting people go, Helping reports to build their teams
PL & FK
Project

Standalone strategy-RPG with indirect PvP
and
Mobile + Standalone adventure-survival
My part
- Lead of programming team (4 programmers)
- Architecture planning
- Task management
- C# programming
- Code review
- Prototype development
- Communication with art team
- Cross-platform and cross-project libraries creation
Tech & skills
Team-leading, GPU profiling, CPU and memory profiling, ECS, Telepathy, Synchronous multiplayer
Project

- Mobile + Standalone game
- Tower defense
- with CCG elements
- Still in operation

My part
- Senior C# developer
- Port from mobile to Valve’s Steam
- Implemented new asynchronous PvP mode
- Added new metagame mechanics
- Support of existing SDKs
Tech & skills
Steam, ECS, Server progress saves, NGUI, Facebook statistics
Prime World: Stories
Project

- Mobile + Web game
- Arcade shoot’em up
- Rapid development
- Released

My part
- Lua programmer
- Chief in team of only 2 devs
- From idea to release in 2 weeks
Tech & skills
Defold engine, HTML5, Lua, Sprite animation
Project

- Mobile + standalone game
- Turn-Based
- Synchronous PvP multiplayer
- Still in operation
- Lots of operated time-events and activities for players

My part
- C# programmer
- Deep legacy code diving
- Almost reverse engineering of the existing project
- Social network SDK integration and support
- Integrated video ads
- Implemented new game modes
Tech & skills
SVN, Photon Engine, Silverlight, AssetBundles, Android Studio, xCode, Facebook SDK, Ironsource SDK
SS
Project

- Mobile game
- Battler with narrative campaign
- Asynchronous multiplayer
- Development stopped after softlaunch.
My part
- Middle C# programmer
- Water boy of more experienced Unity devs
- Improved tools for GMs and operating manager
- Integrated statistics gathering
Tech & skills
Mercurial, Unity UI, MongoDB, ReSharper, Programming patterns, Predicted random, Atlassian Confluence, Mobile plugins and SDKs, Firebase, Teamcity, Django
Tardis
Project

- Escape the room live quest
- Multiplayer VR game
- Released

My part
- App architecture planning
- All programming work
- Integration of SDKs and hardware to Unity
Tech & skills
Unity profiler, Visual Studio, Perception Neuron, HTC Vive, Oculus Rift, Leap Motion, Atlassian Jira
Project

- Indie development
- Session-based competitive tower defense
- Synchronous multiplayer for up to 8 players
- Development stopped at Beta.
My part
- Solo client-side programming
- Integration of assets
- Some server tweaks.

Tech & skills
First steps with Unity and C#, TCP, JSON, LZMA, Python, Tornado, Git