Portfolio
Project
Online PvP Solitaire and Bingo games for real money
A framework-like Platform base to speed up the development of new games with similar lobby
My part
- Ensuring that stakeholder requirements are delivered on time and with the expected quality
- Finding technical or process solutions to the business challenges
- Building a team of client-side developers
- Communicating across departments and projects, sharing technologies and approaches
Tech & skills
Appication architecture, Writing unit-tests, Technical coaching, Team-leading, Mentorship, PDP and PIP composition,
Pair programming
Project
Survival RPG
Pirate crew management
Async PvP
My part
- Lead of programming & techartist teams
- Conducting trainee camp programm
- Hiring new teammembers
- Version planning with responsibility for arranged deadlines
Tech & skills
Tech planning, Roadmap composing, Hiring & letting people go, Helping reports to build their teams
PL & FK
Project
Standalone strategy-RPG with indirect PvP
and
Mobile + Standalone adventure-survival
My part
- Lead of programming team (4 programmers)
- Architecture planning
- Task management
- C# programming
- Code review
- Prototype development
- Communication with art team
- Cross-platform and cross-project libraries creation
Tech & skills
Team-leading, GPU profiling, CPU and memory profiling, ECS, Telepathy, Synchronous multiplayer
Project
- Mobile + Standalone game
- Tower defense
- with CCG elements
- Still in operation
My part
- Senior C# developer
- Port from mobile to Valve’s Steam
- Implemented new asynchronous PvP mode
- Added new metagame mechanics
- Support of existing SDKs
Tech & skills
Steam, ECS, Server progress saves, NGUI, Facebook statistics
Prime World: Stories
Project
- Mobile + Web game
- Arcade shoot’em up
- Rapid development
- Released
My part
- Lua programmer
- Chief in team of only 2 devs
- From idea to release in 2 weeks
Tech & skills
Defold engine, HTML5, Lua, Sprite animation
Project
- Mobile + standalone game
- Turn-Based
- Synchronous PvP multiplayer
- Still in operation
- Lots of operated time-events and activities for players
My part
- C# programmer
- Deep legacy code diving
- Almost reverse engineering of the existing project
- Social network SDK integration and support
- Integrated video ads
- Implemented new game modes
Tech & skills
SVN, Photon Engine, Silverlight, AssetBundles, Android Studio, xCode, Facebook SDK, Ironsource SDK
SS
Project
- Mobile game
- Battler with narrative campaign
- Asynchronous multiplayer
- Development stopped after softlaunch.
My part
- Middle C# programmer
- Water boy of more experienced Unity devs
- Improved tools for GMs and operating manager
- Integrated statistics gathering
Tech & skills
Mercurial, Unity UI, MongoDB, ReSharper, Programming patterns, Predicted random, Atlassian Confluence, Mobile plugins and SDKs, Firebase, Teamcity, Django
Tardis
Project
- Escape the room live quest
- Multiplayer VR game
- Released
My part
- App architecture planning
- All programming work
- Integration of SDKs and hardware to Unity
Tech & skills
Unity profiler, Visual Studio, Perception Neuron, HTC Vive, Oculus Rift, Leap Motion, Atlassian Jira
Project
- Indie development
- Session-based competitive tower defense
- Synchronous multiplayer for up to 8 players
- Development stopped at Beta.
My part
- Solo client-side programming
- Integration of assets
- Some server tweaks.
Tech & skills
First steps with Unity and C#, TCP, JSON, LZMA, Python, Tornado, Git