About Me
Hi, my name’s Kirill and I’m a lead Unity software engineer. As well as organizing dev teams I also have experience in C# programming and the Unity game engine. I have worked on a number of projects gaining teamwork and leadership skills.
My tech expertise lies in Unity and C#
Language proficiency: English - C1; French - B1; Spanish - B2; Russian - Native
Experience
Great things in business are never done by one person, they're done by a team of people.
Built a team of extreme professionals to deliver high-quality puzzle game.
Set up a regular pace of meaningful application updates with new features and content meeting business goals and tight deadlines.
Applied bst practices in refining business requirements into technical tasks and ensuring their proper implementation.
Converted a prototype project into a full-fledged product with a solid architecture and maintainable codebase.
Active listening is the key
Helped to re-establish a relationship of mutual trust within the team.
Introduced core engineering principles in a gentle, step-by-step manner.
Tripledot Studios
Lead Unity software engineer / Associate technical director
April 2022 - January 2024 (Spain)
tripledotstudios.com
Scaling up as a manager
Contributed to the company’s rapid growth by introducing scalable processes and maintaining high software development standards.
Helped transform a group of individual contributors into The Team.
Run various technical workshops for the studio.
Established interaction between the studio’s various project teams to share technology and experience.
Development Teamlead as a choice for the prestige class
Conducted code reviews, interviews, hired programmers and technical artists, created development and technical roadmaps and was responsible for deadlines.
Leveling up in a real game dev environment.
Made my way from middle to senior C# dev. Supported several existing titles and contributed to couple prototypes that were not released.
Solo developer of multiplayer VR quest with full immersion. Players in VR helmets and suits interact with physical objects in the real world via Oculus Rift, HTC Vive, Perception Neuron (Motion capture suit)
Education
St. Petersburg State University of Engineering and Economics
Bachelor Degree in Human Resources
2005 - 2010
Most of nowadays IT-folk had little to no idea what they are really going to do after their graduation.
During my time at ENGECON I learned most of my key management skills that helped in my career.
Skills
11+ years of Unity, C#, .Net Core, ASP.NET Core
7+ years of leadership
As well as proficiency in Scrum, Git, Jira, team management, mentoring, expectations management
A Little More About Me
Open-minded, sociable, with a good sense of humour. Alongside my interests in games and software engineering some of my other interests and hobbies are:
- Tinkering
- Crossfit
- Geocaching
Best of luck
